
Note that this was created by playing a video file, however the same errors occur while playing an audio file through xineAudioPlayObject.Īlso note that video was still working correctly, there was just no audio.Ĭommiting fix for checking xrun in pcm_avail_update.Ĭommited based on user feedback as I do not have 64bit system. This last message is repeated until a point where the cpu is overloaded and artsd crashes. Search playobject, mimetype = audio/vorbisĬreating akodeXiphPlayObject to play fileĪkode: opening /usr/kde/3.3/share/sounds/KDE_Window_Open.ogg Creates a sample stream from a MIDI sound file. Search playobject, mimetype = video/x-msvideoĬreating xineVideoPlayObject to play fileįifo_audio_out: blocked for more than 66 ms,įifo_audio_out: 1152 sample(s) discarded. Public method Static member, BASSMIDIStreamCreateFile(String, Int64, Int64, BASSFlag, Int32). The output of "artsd -l0" (without realtime benklop $ killall artsd&artsd -l0ĪddDirectory(/home/benklop/.mcop/trader-cache,)Īrts::MidiManager registered successfully.

USE="X acpi alsa amd64 apm arts artswrappersuid avi berkdb cdr crypt cups divx4linux dvd encode esd fbcon foomaticdb gdbm gif gimpprint gpm gtk gtk2 imlib ipv6 joystick jpeg kdelibg++ libwww linguas_de mikmod motif mozilla mpeg nas ncurses nls oggvorbis opengl oss pam pda pdflib perl png python qt quicktime readline samba sdl slang spell ssl tcpd truetype xine xml2 xv zlib" System uname: 2.6.7-gentoo-r14 x86_64 AMD Athlon(tm) 64 Processor 3000+ĬFLAGS="-march=k8 -O3 -pipe -fomit-frame-pointer"ĬONFIG_PROTECT="/etc /usr/X11R6/lib/X11/xkb /usr/kde/2/share/config /usr/kde/3.3/share/config:/usr/kde/3.3/env:/usr/kde/3.3/shutdown /usr/kde/3/share/config /usr/share/config /var/qmail/control"ĬONFIG_PROTECT_MASK="/etc/gconf /etc/terminfo /etc/env.d"ĬXXFLAGS="-march=k8 -O3 -pipe -fomit-frame-pointer" If you are sure it is not already running, remove the relevant files: It can also play music from some arcade machines. There are already artsd objects registered, looking if they are active.Įrror: Can't add object reference (probably artsd is already running). Audio Overload emulates the sound hardware of vintage consoles and computers, allowing you to listen to completely authentic renditions of classic video game tunes. SoundServerStartup -> got lockīuffering: 7 fragments with 1024 bytes (audio latency is 40.6 ms)ĪLSA lib pcm_hw.c:549:(snd_pcm_hw_start) SNDRV_PCM_IOCTL_START failed: Broken pipeĪudio format is 44100 Hz, 16 bits, 2 channelsĪddDirectory(/usr/kde/3.3/lib/mcop/Arts,Arts)ĪddDirectory(/usr/kde/3.3/lib/mcop/Arts/Environment,Arts::Environment)ĪddDirectory(/usr/kde/3.3/lib/mcop/Noatun,Noatun)ĪddDirectory(/usr/kde/3.3/lib/mcop/Amarok,Amarok)ĪddDirectory(/home/jannick/.mcop/trader-cache,) Gsl: using Unix98 pthreads directly for mutexes and conditions The output of "artsd -l0" (without realtime priority): Audio Overload for Linux x86 - 64 (763KB). I think this is probably a amd64 specific or at least a new problem and not a duplicate of Audio Overload handles the playback of all these music formats and more in a very elegant playlist oriented. In addition the whole system freezes, if I check "realtime priority" and play some sound.

Gnome works fine, so it's propably some kind of problem with arts. This happens with emu10k1 and vi82xx alsa-drivers of kernel 2.6.7. /software/ao.htm - Official page.I still get the message "Sound server fatal error: cpu overload, aborting." whenever I try to play some sound using amarok, noatun etc.By executing it, your system may be compromised. Windows 10 64 bit / Windows 10 / Windows 8 64 bit / Windows 8 / Windows 7 64 bit / Windows 7 / Windows Vista 64 bit / Windows Vista / Windows XP. On modern Linux systems using PulseAudio, if Audio Overload does not output any sound, you may need to launch it with the padsp wrapper, as explained the ArchLinux wiki. AudioOverload(Windows64-bit)v2.0.zip (file size: 1.1 MB, MIME type: application/zip) Warning: This file type may contain malicious code. The formats supported include: AHX, AY, COP, DSF, GBS, GSF, GYM, HES, HVL, IMF, KSS, MDX, MOD, NSF, NSFE, ORC (TRS-80), PSF, PSF2, QSF, RAW (Rdos), ROL, RSN, S3M, S98, SAP, SCI, SNDH, SPC, SPU, SSF, VGM, VGZ, VTX, WSR, YM. Like foobar2000, it has the feature of WAV conversion of all supported formats. The player does not support plugins and the only customization is the muting of channels. Play the sound tracks of the favorite video games you played on vintage consoles and computer usin.

It was originally written for Macintosh, but later ported to Windows and Linux. Download software in the Audio category. Audio Overload is a video game music player that supports 33 video game music formats.
